I remember looking twice, thinking, “Wow. It really started back around the early 2000s, when Infogrames acquired - I always remember seeing European Air War in the shops somewhere with the Infogrames logo on it. GamesBeat: Can you tell the story of how MicroProse came back?ĭavid Lagettie: You’ve probably read some of the interviews and saw some of the stories out there. I don’t think it would be the same if he wasn’t there to guide and help and advise and laugh and make jokes and have fun. Having him there with us along this whole thing is great. Everyone gets that nostalgic feeling when they see the MicroProse logo, but I always get a kick out of the idea that Wild Bill, down in his bedroom, drew that whole logo for MicroProse. I’m trying not to grow much bigger than what we are, because we need to focus on the games we’re developing and do them well. We have a lot of our artists and designers jumping between a few different projects here and there. We work with a lot of external developers as well, not just with MicroProse, on projects we have yet to announce. We have a team in Europe and a team in the states. Lagettie: Currently, there’s around 70 people. GamesBeat: How many people are in the company now, and where are most of them going to be based? Stealey: Hopefully, this will be even more interesting.
I always thought it was an interesting company.
We did a story with the Wall Street Journal way back when, in the glory days of Warbirds.īill Stealey: I was a little taller and skinnier then.